iPhone Cool Projects

iPhone Cool Projects
Author : Wolfgang Ante
Publisher : Apress
Total Pages : 215
Release : 2009-12-21
ISBN 10 : 9781430223580
ISBN 13 : 1430223588
Language : EN, FR, DE, ES & NL

iPhone Cool Projects Book Description:

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

iPhone Cool Projects
Language: en
Pages: 215
Authors: Wolfgang Ante
Categories: Computers
Type: BOOK - Published: 2009-12-21 - Publisher: Apress

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multi
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Language: en
Pages: 356
Authors: Ben Smith
Categories: Computers
Type: BOOK - Published: 2010-07-30 - Publisher: Apress

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an a
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Language: en
Pages: 385
Authors: David Mark
Categories: Computers
Type: BOOK - Published: 2010-04-29 - Publisher: Apress

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone develo
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Language: en
Pages: 332
Authors: Mike Westerfield
Categories: Computers
Type: BOOK - Published: 2013-09-11 - Publisher: "O'Reilly Media, Inc."

Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control
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Language: en
Pages: 546
Authors: Rory Lewis
Categories: Computers
Type: BOOK - Published: 2012-06-08 - Publisher: Apress

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applicatio
iPhone and iPad Apps for Absolute Beginners
Language: en
Pages: 329
Authors: Rory Lewis
Categories: Computers
Type: BOOK - Published: 2011-01-27 - Publisher: Apress

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Language: en
Pages: 200
Authors: Chris Dannen
Categories: Computers
Type: BOOK - Published: 2010-08-08 - Publisher: Apress

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly
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Language: en
Pages: 720
Authors: Maher Ali
Categories: Computers
Type: BOOK - Published: 2010-10-01 - Publisher: John Wiley & Sons

With Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch. Inside,
More iPhone Cool Projects
Language: en
Pages: 360
Authors: Ben Smith
Categories: Computers
Type: BOOK - Published: 2010-06-15 - Publisher: Apress

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an a
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Language: en
Pages: 333
Authors: Gary Bennett
Categories: Computers
Type: BOOK - Published: 2012-01-24 - Publisher: Apress

You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Begi